Life Engine: Grid-Based Evolution Simulation with User-Editable Organisms
The Life Engine is an evolution simulation that allows virtual organisms living in a grid world to compete with each other to grow, reproduce, eat food, and eat each other.
Organism Save Files as Digital DNA: Encoding Life in Shareable Data
The Life Engine allows users to save organisms as files that function exactly like DNA—compact data structures encoding the complete organism blueprint, shareable across the community.
The Final Rose: Defensive Producers Outcompeting All Competitors
Roses finales (the Final Rose) is a community-created organism that dominates ecosystems by combining food production with defensive killer cells, outcompeting purple flowers, hunters, and virtually everything else.
The Anxious Square: Symbiotic Prey That Survives by Avoidance
Quadratus anxius (the Anxious Square) is a community-created organism that thrives by running away from everything except food, forming perfect symbiotic relationships with dominant organisms like the Final Rose.
The Fly Catcher: Experimental Rotating Predators with Internal Traps
The Fly Catcher is a sort of experimental organism designed to be really good at catching flies—little tiny mover organisms—through a rotating trap mechanism.
Battlebot Organisms: Combat-Only Evolution Without Resource Constraints
Heart Locket and Napoleon are winners of a community battlebot contest hosted by workst, where organisms pit against each other with the sole goal of killing opponents—not eating or reproducing.
Colony World: Emergent Cooperation Through Spatial Food Sharing
Colony World, created by community member workst, features big mover organisms that run around, get stuck together, and form colonial groups where green producer cells share food with their physically intersecting neighbors.
Ephemeral World: Thriving Ecosystems with Extremely Short Lifespans
Ephemeral World features a lifespan multiplier of 6.7—super super low—causing organisms to spawn and immediately despawn despite being large organisms that should last for long periods.
Scarcity World: Thriving Ecosystems Despite Extreme Food Scarcity
Scarcity World features anxious square-looking organisms and producers that thrive despite a probability of producing food set at 0.5—extremely low, meaning very very little food is being produced by producer organisms.
Shrub Swamp: Self-Sustaining Producer Ecosystems Without Consumers
Shrub Swamp is a really interesting environment made up entirely of producers—organisms that are perfectly formatted to intersect with the food left over from their dead companions.
Turing-Complete Computers Built from Living Organisms
Community member “mixer” created an entire Turing-complete computer made out of organisms in the Life Engine, capable of running arbitrary code including computing the Fibonacci sequence.