Putting YOUR creations in the Life Engine

Emergent Garden
Sep 5, 2022
11 notes
11 Notes in this Video

Life Engine: Grid-Based Evolution Simulation with User-Editable Organisms

EvolutionSimulation GridWorld UserCreation CellularOrganisms
00:04

The Life Engine is an evolution simulation that allows virtual organisms living in a grid world to compete with each other to grow, reproduce, eat food, and eat each other.

Organism Save Files as Digital DNA: Encoding Life in Shareable Data

DigitalDNA SaveFiles OrganismEncoding ShareableCreatures
01:20

The Life Engine allows users to save organisms as files that function exactly like DNA—compact data structures encoding the complete organism blueprint, shareable across the community.

The Final Rose: Defensive Producers Outcompeting All Competitors

CompetitiveOrganism ProducerDefender EcosystemDominance EvolutionarySuccess
01:53

Roses finales (the Final Rose) is a community-created organism that dominates ecosystems by combining food production with defensive killer cells, outcompeting purple flowers, hunters, and virtually everything else.

The Anxious Square: Symbiotic Prey That Survives by Avoidance

SymbioticRelationship AvoidanceBehavior PreyStrategy EcologicalNiche
02:09

Quadratus anxius (the Anxious Square) is a community-created organism that thrives by running away from everything except food, forming perfect symbiotic relationships with dominant organisms like the Final Rose.

The Fly Catcher: Experimental Rotating Predators with Internal Traps

RotatingPredator TrappingMechanism ExperimentalDesign EvolutionaryTradeoffs
02:28

The Fly Catcher is a sort of experimental organism designed to be really good at catching flies—little tiny mover organisms—through a rotating trap mechanism.

Battlebot Organisms: Combat-Only Evolution Without Resource Constraints

CombatEvolution BattlebotDesign SpecializedCompetition NoResourceConstraints
02:59

Heart Locket and Napoleon are winners of a community battlebot contest hosted by workst, where organisms pit against each other with the sole goal of killing opponents—not eating or reproducing.

Colony World: Emergent Cooperation Through Spatial Food Sharing

ColonialBehavior FoodSharing EmergentCooperation SpatialOrganization
03:37

Colony World, created by community member workst, features big mover organisms that run around, get stuck together, and form colonial groups where green producer cells share food with their physically intersecting neighbors.

Ephemeral World: Thriving Ecosystems with Extremely Short Lifespans

LifespanMultiplier RapidTurnover GenerationTime AdaptationSpeed
04:00

Ephemeral World features a lifespan multiplier of 6.7—super super low—causing organisms to spawn and immediately despawn despite being large organisms that should last for long periods.

Scarcity World: Thriving Ecosystems Despite Extreme Food Scarcity

ResourceScarcity FoodProduction AdaptationToLimits MinimalResources
04:25

Scarcity World features anxious square-looking organisms and producers that thrive despite a probability of producing food set at 0.5—extremely low, meaning very very little food is being produced by producer organisms.

Shrub Swamp: Self-Sustaining Producer Ecosystems Without Consumers

ProducerOnly SelfSustaining SpatialEfficiency VulnerableToInvasion
04:52

Shrub Swamp is a really interesting environment made up entirely of producers—organisms that are perfectly formatted to intersect with the food left over from their dead companions.

Turing-Complete Computers Built from Living Organisms

TuringComplete OrganismComputer UnconventionalComputing EmergentComputation
05:39

Community member “mixer” created an entire Turing-complete computer made out of organisms in the Life Engine, capable of running arbitrary code including computing the Fibonacci sequence.